Roblox Keycodes
This event fires when a key is pressed with the passed argument being the key that was pressed.
Roblox keycodes. For inputs like the mouse this provides no additional information. Make sure to check back often because well be updating this post whenever theres more codes. For types of input like keyboard this describes what key was pressed. Function onkeypressinputobject gameprocessedevent if inputobjectkeycode enumkeycoder then printr was pressed end end gamegetserviceuserinputserviceinputbeganconnectonkeypress basically youd be using the userinputservice and when inputbegan is fired itd run onkeypress and then you would check which key was clicked which.
Code piggyplayer50 gives you 50 piggy tokens. It has 254 items. Note keycode keyboard values refer to the physical position of buttons on a standard qwerty keyboard. Referenced by contextactionservicebindactivate keycodeforactivation contextactionserviceunbindactivate keycodeforactivation inputobjectkeycode.
Contains a enumkeycodekeycode enum that describes what kind of input was used. Some keys generate the same string as other keys. In order to use the inputbegan event the userinputservice service must be used local userinputservice gamegetserviceuserinputservice a sample function providing multiple usage cases for various types of user input userinputserviceinputbeganconnectfunctioninput gameprocessed if inputuserinputtype enumuserinputtypekeyboard then local keypressed inputkeycode printa. The keycode enum is used by the userinputservice contextactionservice and inputobject classes.
In order to use the inputbegan event the userinputservice service must be used local userinputservice gamegetserviceuserinputservice a sample function providing multiple usage cases for various types of user input userinputserviceinputbeganconnectfunctioninput gameprocessed if inputuserinputtype enumuserinputtypekeyboard then local keypressed inputkeycode printa. Using your example most people have to confront what an enum is when they start using userinputservice as there is a defined number of valid keys that can be pressed so roblox made an enum for it. However you can get around this with a few of the keys for example by using the mousekeyup event.